Daniel Ross is an accomplished Audio Designer, Engineer and Creative Technologist based in San Diego, CA. With a focus on creating immersive experiences while utilizing the latest, cutting edge technology, Daniel collaborates with entertainment and technology companies and other creative teams to craft compelling and engaging stories and help bring them to life through sound.
His portfolio includes notable projects such as the award-winning Mass Effect: New Earth theme park ride and Cry Out: The Lonely Whale Experience (VR) in partnership with The Lonely Whale Foundation, Dell, and 3DLive. Daniel has also contributed binaural recordings of live NBA games for the Sacramento Kings and has worked with companies like Comhear, Inc., Dysonics, Inc., on product development, and post-production for Eyesview Media.
Currently, Daniel serves as Senior Audio Platform Engineer at Boomcloud 360 Inc., where he continues to innovate in the field of sound technology. He has also shared his knowledge as a presenter at conferences such as Game Sound Con's Audio for VR/AR and ArtPower's Filmatic Festival: The Art & Science of Cinema.
Daniel is certified in Avid Pro Tools, Audiokinetic Wwise, Dante (level 1 & 2), and QSC Q-SYS (Level 1). He holds a B.A. in Interdisciplinary Computing and the Arts Major for Music Technology (ICAM Music) from the University of California, San Diego.
Driven by a passion for pushing the boundaries of sound and technology, Daniel continues to make his mark in the industry, delivering exceptional audio experiences that captivate audiences and elevate storytelling.
His portfolio includes notable projects such as the award-winning Mass Effect: New Earth theme park ride and Cry Out: The Lonely Whale Experience (VR) in partnership with The Lonely Whale Foundation, Dell, and 3DLive. Daniel has also contributed binaural recordings of live NBA games for the Sacramento Kings and has worked with companies like Comhear, Inc., Dysonics, Inc., on product development, and post-production for Eyesview Media.
Currently, Daniel serves as Senior Audio Platform Engineer at Boomcloud 360 Inc., where he continues to innovate in the field of sound technology. He has also shared his knowledge as a presenter at conferences such as Game Sound Con's Audio for VR/AR and ArtPower's Filmatic Festival: The Art & Science of Cinema.
Daniel is certified in Avid Pro Tools, Audiokinetic Wwise, Dante (level 1 & 2), and QSC Q-SYS (Level 1). He holds a B.A. in Interdisciplinary Computing and the Arts Major for Music Technology (ICAM Music) from the University of California, San Diego.
Driven by a passion for pushing the boundaries of sound and technology, Daniel continues to make his mark in the industry, delivering exceptional audio experiences that captivate audiences and elevate storytelling.