Daniel Ross is a Creative Technologist and Spatial Audio Engineer based in San Diego, California. His work spans immersive media, interactive experiences, spatial audio, and emerging audio technologies across entertainment, XR, gaming, location-based experiences, and product development.
Throughout his career, Daniel has worked with entertainment and technology companies, artists, developers, and creative teams to design, evaluate, and implement audio solutions for interactive media, immersive experiences, and next-generation playback systems.
His portfolio includes projects such as the award-winning Mass Effect: New Earth 4D attraction, Cryout: The Lonely Whale VR experience, immersive recording initiatives for the Sacramento Kings, and product development efforts with companies including Comhear and Dysonics.
Daniel currently serves as Senior Audio Platform Engineer on the Audio Experience team at BoomCloud 360, where he contributes to the development and evaluation of spatial audio technologies and workflows.
He holds a B.A. in Interdisciplinary Computing and the Arts (ICAM Music) from the University of California San Diego and has presented on immersive audio topics at industry and academic events including GameSoundCon and ArtPower’s Filmatic Festival: The Art & Science of Cinema.
Throughout his career, Daniel has worked with entertainment and technology companies, artists, developers, and creative teams to design, evaluate, and implement audio solutions for interactive media, immersive experiences, and next-generation playback systems.
His portfolio includes projects such as the award-winning Mass Effect: New Earth 4D attraction, Cryout: The Lonely Whale VR experience, immersive recording initiatives for the Sacramento Kings, and product development efforts with companies including Comhear and Dysonics.
Daniel currently serves as Senior Audio Platform Engineer on the Audio Experience team at BoomCloud 360, where he contributes to the development and evaluation of spatial audio technologies and workflows.
He holds a B.A. in Interdisciplinary Computing and the Arts (ICAM Music) from the University of California San Diego and has presented on immersive audio topics at industry and academic events including GameSoundCon and ArtPower’s Filmatic Festival: The Art & Science of Cinema.